The virtual cross-border acceleration programme for indie game studios - 2020
La Compagnie des Martingales, in partnership with SpielFabrique, Cnam Enjmin, Ubisoft Blue Byte with the support of the New Aquitaine Region, the NRW Region, the OFAJ and Pictanovo offers to three young companies, designing innovative video games and located in the Nouvelle Aquitaine region, a program to support their development.
This program is composed of:
An online support over 9 months:
• Identification of studio needs, feedback on strategy and market positioning
• Support on the commercial development of the project
• Advice on financing strategy
• Support for the search for potential publishers
• Assistance in the communication strategy
Depending on needs, access to experts and the international network of SpielFabrique, Cnam Enjmin and La Compagnie des Martingales.
Participation to the workshop taking place in Düsseldorf on March 26 and 27 in collaboration with Ubisoft Blueb Byte and with the other studios of SpielFabrique acceleration program with the following contents:
Game Design by Stéphane Natkin
UX by Ivana Randelshofer
Financing of Indie Games by Thierry Baujard
Publishing Strategy by Soren Lass
Communication Strategy and Influencers by Tino Hahn
One-to-one meetings with experts: Karsten Lehmann (Ubisoft Blue Byte), Ivana Randelshofer (Ubisoft Blue Byte), Soren Lass (Interactive Denmark), Kevin Scatton (Plug In Digital), Stéphane Natkin (Compagnie des Martingales), Tino Hahn (2nd Wave)
Support on the Amaze festival (April 11, 2019) in Berlin and/or Gamescom in Cologne (August 19) including meetings with publishers and investors as part of meetings organized by SpielFabrique
Participation to the workshop held in Angoulême in September/October in collaboration with the Enjmin, on the themes of financing and publishing.
Preparation and specific support for applications for public funding in Europe and search for co-producers
Access to SpielFabrique’s European market intelligence and financing network
To apply, send, before March 18, 2019 to Stéphane Natkin, a presentation written in English including:
• The presentation of your company: structure, composition, short and medium term objectives, current and planned financing, (max 5 slides)
• A pitch of your game(s) in development with budget and financing plan (max 5 slides),
• Your motivations to apply for this support program (1 to 2 slides)
• If possible a trailer or an ingame of the game prototype, accessible on Youtube.
Pierre Feuille Studio (https://pierrefeuille.studio/) is a young studio, located in Bordeaux, that develops Homelosta promising narrative game
BlackFlag http://studioblackflag.com is also located in Bordeaux developing “Orphan Age” a dystopian life sim game where you play not as the soldiers of war, but as the children left behind.
Tomorrow, all gamers?
Monday 16th December 2019 (18h-21h30)
Hotel Arts & Crafts – 9 B avenue d’Iena – 75016 Paris
Beyond effects of fashion or generation, video games invest our lives.
Video games are multiplying in our professional lives (customer relations, training, management), social networks and our daily lives (even toothbrushes and cars!).
As Nietzsche already said, “every man (man and woman!) Hides in him a child who wants to play”.
The commitment they generate is a powerful tool that we are learning to use more and more.
How does video games transform our lives? Will our near future be a video game society?